CFP: Humanities Computing and Emerging Mind Technologies (12/15/01; 5/26/02-5/28/02)

From: R.G. Siemens (RaySiemens@home.com)
Date: Fri Nov 02 2001 - 10:58:32 EST

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    Call for Papers [please redistribute]

    Inter/Disciplinary Models, Disciplinary Boundaries:
    Humanities Computing and Emerging Mind Technologies

    Consortium for Computers in the Humanities / Consortium pour Ordinateurs en
    Sciences Humaines (COCH/COSH)
    2002 Meeting at the Congress of the Social Sciences and Humanities
    May 26-8, 2002
    U Toronto / Ryerson Polytechnic U
    < http://web.mala.bc.ca/siemensr/C-C/2002/ >

    Open Call for Papers:

       Proposals for papers and sessions are invited to be considered for
       presentation at the 2002 meeting of COCH/COSH at the Congress of the Social
       Sciences and Humanities (May 26-8, 2002; U Toronto / Ryerson Polytechnic
    U).
       Topics addressed may include, but will not be limited to, the following:

         - humanities computing figured as discipline and/or inter-discipline (via
           exploration or exemplification)
         - computing and its relation to disciplinary work, and disciplinary
            boundaries, within the Arts and Humanities
         - society and the computer, from an Arts and Humanities perspective
         - humanities computing and pedagogy
         - computing in the visual, musical, and performance arts
         - scholarly electronic publishing and dissemination
         - computing in multi-lingual and non-English environments
         - ongoing humanities computing research involving materials in textual,
         - oral/aural, visual, multi-media, and other formats
         - concerns related to two special joint sessions with ACCUTE (see
    below for
           details)

       Submit a paper proposal via this
    URL: http://web.mala.bc.ca/siemensr/C-C/2002/Proposals.asp
          (proposals can be accepted until December 15).

       For submission of panel proposals, please contact the 2002 Conference
    Chair, Ray Siemens, directly
           at siemensr@mala.bc.ca .

    Preliminary Conference Details:

       - 2 1/2 days of meetings, with an afternoon outing and banquet on May 27th.
       - A total of 10 sessions, consisting of 3 papers each.
       - A number of proposed joint sessions, including:
           - The Early Modern English Lexicon (Ian Lancashire, organiser; joint
    session
              with ACCUTE).
           - Theorizing Computer Games: Do We Need a New Theory? (Andrew
    Mactavish,
              organiser; joint session with ACCUTE).
           - Mind Technologies (Ray Siemens and David Moorman, organisers;
    joint session
              with SSHRC).

    Contacts and Links:
       - Details of the 2002 Congress (includes lodging and registration
    information): http://www.hssfc.ca/english/congress/congress.html
       - COCH/COSH Home Page: http://www2.arts.ubc.ca/fhis/winder/cochcosh/
       - COCH/COSH Membership Form:
    http://web.mala.bc.ca/siemensr/C-C/C-C-2001membership.asp
       - Ray Siemens, 2002 Conference Chair: siemensr@mala.bc.ca

    Joint Sessions with ACCUTE

    * The Early Modern English Lexicon

         Can we significantly improve our understanding of English, 1450-1700, by
         using resources other than the monumental Oxford English Dictionary?
         Commercial databases like Literature Online and Early English Books
    Online,
         academic publications such as the Helsinki Corpus and Jurgen Schafer's
    Early
         Modern English Lexicography (1989), and freely searchable Web services
         including Renascence Editions and the Early Modern English Dictionaries
         Database invite researchers to annotate difficult words, phrases, and
         passages themselves. EME word-sleuthing has become possible for a much
    wider
         scholarly community.

         These new resources raise questions.
           - To what extent do EME speakers now appear to be making markedly
    different
             assumptions about language -- words -- than we find informing
    established
             authorities like the OED?
           - What was "English," the language that Sir Philip Sidney said it
    would be
              insulting to teach native speakers?
           - After being glossed from original language texts, do once familiar
              literary works and passages no longer make the same kind of sense?
           - What types of language materials from the EME period have been
    neglected,
             and what do we stand to learn from them? These include antiquarian
             treatises, anything in manuscript, and encyclopedic works such as
    herbals.
           - Is it possible to learn from the early lexical `drudges,' as Samuel
             Johnson characterized his predecessors, the early lexicographers?

         Proposals for presentations are invited that address these and other
         questions related to the EME lexicon.

         Submit by e-mail or snail mail a full paper or 500 word abstract plus a
         short biography and cv by December 15 to:

           Ian Lancashire
           New College
           Wetmore Hall
           300 Huron Street
           University of Toronto
           Toronto, Ont. Canada
           M5S 2Z3
           ian.lancashire@sympatico.ca

      * Theorizing Computer Games: Do We Need a New Theory?

         Although late to the scene, humanities scholars have begun defining
         approaches to computer game scholarship, the most common being rooted in
         studies of narrative, cinema, and dramatic performance. As promising as
         these perspectives are, Espen Aarseth cautions against the oft-repeated
         mistake he finds in many recent approaches to digital media:

           " … the race is on to conquer and colonize these new territories for
    our
           existing paradigms and theories, often in the form of "the theoretical
           perspectives of <FILL here theoretician theory favorite your in> is
           clearly really a prediction/description of <FILL here favorite your in
           medium digital> ." (Aarseth, 1999, 31 & 32)

         This joint session between COCH/COSH and ACCUTE will address the
         problem--if, in fact, there is a problem--with theorizing computer games
         from perspectives used to explain narrative, cinema, and dramatic
         performance. If theoretical perspectives for analyzing non-digitally
         interactive forms of art and culture potentially represent computer
    games as
         something they are not, then what are the new questions we must ask about
         computer games that require new paradigms and theories? What is there
    about
         computer games that make them so different from other forms of culture
    that
         they need their own theory? Can computer games be understood in terms of
         narrative, cinema, or dramatic performance? Or does their use of
    character,
         plot, time, space, interactivity, user-initiated sequencing, subject
         positioning, special effects, and new computer technologies require a new
         theory of computer games?

         Proposals for presentations are invited that address these and other
         questions related to the theorization of computer games.

         Submit by e-mail or snail mail a full paper or 500 word abstract plus a
         short bio and CV by December 15 to:

           Andrew Mactavish
           McMaster University
           School of the Arts
           1280 Main Street West
           Hamilton, Ontario CANADA
           L8S 4M2
           mactavis@mcmaster.ca

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